I’ve never played an RPG like this, but I’m gathering a few of my friends together to play DW to hopefully start a…

I’ve never played an RPG like this, but I’m gathering a few of my friends together to play DW to hopefully start a…

I’ve never played an RPG like this, but I’m gathering a few of my friends together to play DW to hopefully start a weekly play session. Since it was my idea, I’m going to GM. I have been reading a lot and watching a lot of video playthroughs, but I know to an extent I won’t know what I’m doing until I do it. That said, I was hoping you guys could answer a couple questions for me:

The adventure I want to start with is Ghostwood Haunts, which looks awesome! There is a lot of corruption and politics which will result in a lot of conversation with many different people of the town. As a GM, picturing myself doing this is pretty daunting, it’s like having to write a movie script in my head every session. It also seems like that would be difficult for one person (me) to simulate so many different conversations. How has this type of adventure worked for you? Am I overthinking this or will it come more naturally to me?

Also, if there is a lot of investigating to do that involves talking to people, I’d imagine it wouldn’t be a bad idea for the PC’s to split up. How would splitting up work? Especially if there is information that one group is learning that could help the other, would the PC’s have to act like they don’t know it? Would it just be better for me to mute them or leave the room for scenes?

Thanks!