QUESTION: Is it possible to adapt the rolling mechanics from Dungeon World to Fate Core?
So I have a predicament: I really like the main core mechanics of Fate Core, but I also really like the rolling mechanics of Dungeon World. Below I’ve listed briefly the qualities I would want to maintain in my home-brew.
Fate Core
Core mechanics intact
-aspects, skills, success ladder, etc…
Dungeon World
Success and failure mechanics
-when rolling for an action a 5-6 is a success. Take the roll and add the appropriate modifier. This allows for the target number to always be static, which in term means less homework for the GM.
I imagine what will need to be done is a scaling down of the skills in order to compensate for the 2-12 dice probability. Then depending on how well you succeeded or failed you would fall somewhere on The Ladder. So I wish to draw on your limitless knowledge!
Thanks for tinkering with me.