If you have a blog about Freebooters, Perilous Wilds, or Powered by the Apocalypse or Dungeon World, I’d love to add…

If you have a blog about Freebooters, Perilous Wilds, or Powered by the Apocalypse or Dungeon World, I’d love to add…

If you have a blog about Freebooters, Perilous Wilds, or Powered by the Apocalypse or Dungeon World, I’d love to add it to this site: https://campaignwiki.org/indie/

Please let me know in a comment.

https://campaignwiki.org/indie/

Picking a weapon for a fighter. I’m still working on my character generator:

Picking a weapon for a fighter. I’m still working on my character generator:

Picking a weapon for a fighter. I’m still working on my character generator:

https://campaignwiki.org/halberdsnhelmets/random/en?rules=freebooters

The rules for Freebooters on the Frontier have clear rules for picking a weapon for thieves, clerics and magic-users. But what about fighters? If you were to write a program, how would you determine the weapon to pick for your fighter? Right now, I’m just picking a random weapon from the list, irrespective of abilities. What do the players playing fighters do at your table? Pick d10 weapons? Pick wt 3 weapons if their strength is 13 or higher? Pick a melee weapon if their strength >= their dexterity? Looking for suggestions to make this better.

Here’s how to look at just fighters:

https://campaignwiki.org/halberdsnhelmets/random/en?rules=freebooters&class=fighter

There are many things that still don’t work regarding equipment. Magic-users aren’t implemented. Buying equipment using extra silver is not implemented. (Any suggestions?)

Another thing that’s not working is picking two abilities to swap. Or turning this question around: what classes do you pick based on the abilities your rolled without swapping: always a fighter if str or con is your best ability, always a thief if dex is your best ability, always a cleric if cha or wis is your best ability; and if int is your best ability, 50% magic-user, 50% thief?

https://campaignwiki.org/halberdsnhelmets/random/en?rules=freebooters

Slowly working on this random Freebooters generator…

Slowly working on this random Freebooters generator…

Slowly working on this random Freebooters generator…

It should now roll 3d6 in order, roll 1d12 for heritage and alignment, pick suitable attributes to increase, roll hp, determine HD type. This uses the front page of the Freeboter sheets by Maezar…  It’s still a bit in flux, but I’m hoping to hear back from Maezar and see whether this is all OK, in terms of license to use the character sheet. Currently this is just a proof of concept…

https://campaignwiki.org/halberdsnhelmets/random/en?rules=freebooters