The Epoch Clock
“I gazed into the the myriad gears and listened to the sound of the machinery turning, and I could feel my mind relax. The sounds of the turning gears spoke to me in a voice from beyond. Within the mass of clockwork I could see the planets, beyond space, and even time itself. The clock knew that the past, present, and future were one, and it had opened my mind to a host of new wonders.”
This oversized and elaborate clock is taller than a man and half as wide. It contains dozens of brass gears of all shapes and sizes, and a broad face with five hands, inlaid with gold filigree and gems. When the clock is set up and calibrated to the movements of the celestial bodies, the ley lines of magic within the area will be drawn towards the clock. After a week of continuous operation, the clock will create a place of power that can be used for the Wizard’s Ritual move, or other similar moves.
The clock has a weight of 20, and while it is portable, moving the clock will require recalibration before it can be used again. The clock also requires a gallon of water per day, poured into the tank in its top, to continue working. Moving the clock or allowing it to cease functioning disperses the place of power.
That’s…pretty damned awesome.
I like the idea of a portable place of power! I think I’m going to steal and adapt this for my own players. I don’t think my wizard knows just how powerful Ritual can be, so it might be good to give him some incentive.
Just love clockpunk!
It’s especially fun when your place of power gets stolen, or when some greedy thief helps himself to a few of the gems, and it starts to malfunction.