Originally shared by Luke Jordan (gamesfromthewildwood)
I played diceless Dungeon World with some children at work lately. Some important realisations were had…
I played diceless Dungeon World with some children at work lately. Some important realisations were had…
Originally shared by Luke Jordan (gamesfromthewildwood)
I played diceless Dungeon World with some children at work lately. Some important realisations were had…
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Cool!
That’s really interesting! Also really encouraging, that you saw a good number of failures and partial successes when they were just deciding what they rolled rather than actually rolling.
Were they earning XP on a 6- as well? Or was that part of the mechanics that you were glossing over?
Out of interest, was there much social pressure happening with how they decided they rolled? Like, if one particular kid repeatedly said they rolled a 10+, did the other kids start to make “really?” noises?
Robert Rendell The pick-up nature of the games, the fact we were playing them during the lunch break, and the fact that the pool of players wasn’t stable meant that advancement/XP just kind of went out of the window.
Victory basically just became the ability to brag to the others about a cool thing you’d done.
And it’s an interesting question with the social pressure. Not at all at first, but once we got to like the last day of the program and everyone knew the score there were a couple of “hmmmm” noises.
Though that was less at kids repeatedly 10+ing (I can’t think of anyone who did at that point, actually), and more at kids who were like “9, wait, no, 10!” and pushed themselves up that next margin of success.
Luke Jordan Thank you so much for posting this!