On friday night, I will be enjoying my first ever play session of Dungeon World as the DM. I decided to create a smartphone app to not only help my players easily make their rolls, but also to enhance our play experience through fun sound bites.
When you make a successful roll in the app, you will be treated to a sound bite that encompasses what I define as success in Dungeon World. Being a badass.
Likewise for partial success, you hear a sound bite that communicates success at a cost.
Finally, failure on a roll will play a sound bite meant to echo the feeling of disappointment on a bad roll.
The combination of quick, easy rolls with sound bites that help us get back to the fiction should in theory create a very smooth game experience.
Now that my first draft of the app is complete, I figured I would share it with all of you in the hopes you too could benefit from its use.
I was also hoping to get some more suggestions for sound bites as there are currently 6 failure sounds, 10 partials, and 6 successes. I’d like to build these numbers up until it is rare to get a repeated sound bite in a single play session.
So to reiterate, success sound bites should convey a sense of being an action movie style badass. Partial successes should provide humor that reminds the players of the fun of complications. Failure sound bites should convey a sense of disappointment, but in a fun way.
Please let me know what you guys think. I’ll probably be making changes based on my own play testing, but your ideas are just as valuable.
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It’s kind of fun but dice are simpler. Also not sure if it’s random enough. Seems to average 6 on 2d6
You can examine the JavaScript yourself to see if you are satisfied with the randomness.
Bob Bersch 6 is an average roll for 2d6…
Well… 7 is “more average” when you roll 2d6 😛
guess so http://www.thedarkfortress.co.uk/tech_reports/2_dice_rolls.htm#.VvuHsXCfPFI
In fact you can easily calculate the average result of any dice as (Min+Max)/2, which in a d6 equals 3.5 (7 if you’re rolling 2 dice).
This formula is a simplification of the way you calculate any average result: add all posible results and divide among number of results. In a d6 this means: (1+2+3+4+5+6)/6, and that is 3.5 again.
(well, multiply each result by the likelihood of that result, and sum, but what’s a little pedantry between friends?)
Nice!
I really really wanted to see the individual dice in the history log, so I wrote a patch that adds that:
https://gist.github.com/xandermathews/c6cbebc5c118fe8ba20c0293ec26bc0f
Also, I couldn’t have asked for a better quickstart on how to play/stop sound effects in a html5 game.
according to anydice its between 6,7, and 8 with 7 being more prominent.
http://anydice.com/program/20