Since the Druid has only nine 6-10 advanced moves, and a conspicuous space for a tenth, I’d like to give this class a move to improve Elemental Mastery. Which of these do you like more?
When you gain this move, choose an element: fire, air, earth, or water. When you use Elemental Mastery with that element, you choose an additional option, even on a miss.
When you use Elemental Mastery, on a 12+ you get all three options.
I’d go so far as to make this the basis of a Compendium Class.
If you’ve taken Elemental Mastery, it opens up the Elemental Druid Compendium Class. When you level up, you take this move:
And take the following as class moves:
I don’t like ever getting all three options on Elemental Mastery, but an extra option on 7-9, and a miss sound interesting to me.
Elemental Druid
https://docs.google.com/document/d/1FPRiHHdbDWgZTEs1BeVfdrxWeuNTwDLHJYqtP8Qh2Rw/edit?usp=docslist_api