Bit late, but here’s yesterday’s move, a simple Chain Lightning attack. Blog post is here: http://vindexus.net/2016/08/24/chain-lightning/
Vin Moves page: http://moves.vindexus.net/move/chain-lightning
GitHub page: https://github.com/Vindexus/VinMoves/blob/master/moves/chain-lightning.md
Chain Lightning
When you are struck by this enemy’s chain lightning attack, its power rampages through you before attempting to jump targets, take their damage and roll+CON. On a 10+ you absorb the entirety of the attack and it does not jump targets. On a 7-9 the lightning uses its remaining power to deal damage to a party member of your choice, but it does not continue to jump. On a 6- the lightning courses from you to another party member of the GM’s choice and triggers this move on them.
It’s wordy but I like that one. That’s a good example of a move that is better with an explicit 6- clause. Normally I feel they should be left off.
Cool. Versatile