What happens when I use the hack&slash move and i roll a 6 or less?
Does the monster deal damage and I don’t?
What happens when I use the hack&slash move and i roll a 6 or less?
What happens when I use the hack&slash move and i roll a 6 or less?
Does the monster deal damage and I don’t?
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Yep
Or makes some other move.
so the monster always has the advantage?
Yes
On a 6- the GM makes a hard move. It could be “Deal Damage” it could be something else.
Loco Tomo how do you get that?
I’d say since the text for Hack & Slash doesn’t specify anything specific on a 6- that the GM doesn’t necessarily have to have the monster attack/make a move. The GM can make as hard a move as they want that follows from the fiction. That may or may not involve the monster attacking or doing a monster move. It’s probably the most likely result on a miss, but I can think of some other results using regular GM moves depending on how the Hack & Slash was set up.
If you roll 7-9 and the player deals enough damage to kill the monster does it still deal damage? What I mean is, does it happen simultaniously?
@josh : the player does damage unharmed on a 10+ so I think that goes in favor to the monster 🙂
It depends on how the fiction flows.
It does yeah. But the monster doesn’t have to deal damage, it just “attacks”. It could be, taht you kill the Ogre but it falls on top of you, burying you under it.
Josh Mannon monster have “an advantage” because they usually set up the scene.
The GM makes a monster move or announces on in the future. Than the player reacts. If he doesn’t then it’s a golden opp. for the GM to make a hard move.
That is why players are reactive at first. In the flow of the conversation you can give players opportunities to start their own action or make their move that is not in direct response to a monster.
But yeah, monsters have “the initiative” at first because that is how the conversation works and so they have a bit of an advantage.
Ah, i get it now 🙂
There’s pretty much 3.1 options for Hack and Slash
10+ you get to wail on the monster
7-9 you wail on each other
6- you get wailed on, in some fashion
You can opt for an extra d6 damage on a 10+ and if you do, you pretend like it was a 7-9.
When I was running a game for my godsons, I’d often scare them when they didn’t roll 10+ by letting them by not doing anything directly to them. Instead, the mercenary company they worked for that was engaged in a larger battle off-screen would take more damage. Or make one lose his weapon by accidentally hurling it across the battlefield.
The monsters were always an in-your-face threat, but were not the only move I had available to me, and I let them know this was the case frequently. They learned to fear the non-damage misses more than the damage misses. Especially when I didn’t give them any immediate indication of what the result was.
Justin Cranford that is an amazing strategy and really puts a lot at stake for the players and characters. What a great way to lend urgency to a situation!
If you’re looking at the difference in odds between 6- (27%) and 10+ (17%), then yes, the monsters have an advantage. But it only takes a +1 on the roll for the player to flip that around.
with hack&slash the monster could hit you on a 7-9 too 😀