I’m prepping for running for my first campaign over Roll20 and wanted to see if folks had suggestions for how best…

I’m prepping for running for my first campaign over Roll20 and wanted to see if folks had suggestions for how best…

I’m prepping for running for my first campaign over Roll20 and wanted to see if folks had suggestions for how best to run DW over Roll20. Right now I’m thinking we mostly stay on a single main page, where I’ve added some flavor art in the background, as well as an image of the basic moves list and an area in one corner where I can type in the various taking forward modifiers during play. Any other good resources to keep on the main page where we’ll usually be playing?

Only other page I’m thinking I might use is one for a world map view (once we make one.) For ‘local’ maps I’ll probably just free-draw on the main page and maybe drop some tokens occasionally to help keep rough track of combat situations.

6 thoughts on “I’m prepping for running for my first campaign over Roll20 and wanted to see if folks had suggestions for how best…”

  1. What Patrick Schenk said, except don’t use skype. I have only ever had bad experiences with it.

    Also, i always put the basic and special moves as Handouts in their journals.

  2. For PbtA games, I keep one main page that has imagery and important things for the campaign – an r-map or series of images for locations. I also usually keep a list of issues the characters are dealing with in case they get lost as to what needs doing.

    I make handouts for each individual move so I can “Show to All Players” when a move fits.

  3. Aaron Griffin Oh, cool, so if I select “Show to All Players”, it pops up in the front for everybody?  That sounds really useful for moves with choices, particularly Discern Realities.

  4. Use a page for drawing the map. Once the game world is defined, you can create multiple pages with appropriate background pictures with the png and locales that you already defined.

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