I used the One-roll Generator from the next installment of Session Zero to design a small chunk of forest. Then I used Inkarnate (www.inkarnate.com) to draw a map of it (the colors are off because of my printer, those are supposed to be browns, not reds LOL)
I used the One-roll Generator from the next installment of Session Zero to design a small chunk of forest.
I used the One-roll Generator from the next installment of Session Zero to design a small chunk of forest.
I meant to include this in the original post…
The position of the dice tells me that it’s nighttime with a
fullnew moon, it’s cloudy (which doesn’t really matter if there’s no light, but it may change to rain later), there are several Giants (I put 1 dead, 1 sleeping, and 1 fighting some Cultist’s of the Dark Lord in the nodes) and an enormous Crippling Crape (which killed that dead Giant BTW!!).The results of the dice tell me that someone was sent to the forest to rescue a Centrinel, a Bard who lives in the forest has become lost, there may be some lore about the Shroud of Secrecy (Yeah, that’s totally Harry’s invisibility Cloak) may be found here, and the adventure starts with the characters seeing a Centrinel in trouble (I decided it’s the Centrinel that someone was here to rescue, and the Centrinel is fighting a Centaur).
Setting in motion!
Where can I get access to this One-Roll Generator? It sounds fantastic!
Thanks Edward Hickcox. It’s in the third issue of my zine Session Zero. Issue 3 takes inspiration from the Harry Potter universe. You can pick it up on Patreon for a $2 or $4 pledge, or you can wait until I upload it to DriveThru RPG on June 12th and get it for $2.99
patreon.com – Brian Holland is creating Session Zero – A Dungeon World zine | Patreon
I’m working on using the same method for underground structures as well for a future issue. Here’s an “underground complex” that I made using the exact same “nodes” I used in the forest map above, and I also drew a “cave”, “mine” and “tomb” using the nodes as well.
The tables for underground structures will differ quite a bit though because time of day and weather don’t matter under the earth!
https://lh3.googleusercontent.com/AQem1ZPPL-6naR7rePPFYGl8j97tV6o_BmovUdJXjmJK-cMcUiJuhm1ySeek4QhCekdg-ZXpviYgGDMui-OHkHNZzkJCclH6P-Q=s0
Brian Holland does the position of the dice also indicate the layout of the nodes of your map WRT one another?
Robert Rendell, the location of each die is a node (write the die type and result next to the die, the circle and remove the die).
There are 4 aspects governed by the die closest to each cardinal position (North, East, South, West).
You can’t see it in the picture, but the “North-most” die is a d12, the d6 is both “East” and “South”, and the most “westward” die is d8.
In my tables (which I’m going to constantly customize) North = Time of day, East = Weather, South = Forest Aspect 1, West = Forest Aspect 2.
North d12 = Nighttime with new moon
East d6 = cloudy
South d6 = several giants
West d8 = an enormous Crippling (it’s a vicious Crape Myrtle lol)
THEN, quite separate from that, each die with its result modifies and customizes the questions you ask your players to determine why the characters are there, and their immediate peril
…and Robert Rendell, if you were asking about the paths between the nodes, then no. The dice don’t tell you how to connect the nodes. That’s intentional because rotating the page might make you consider different paths AND the dice at the cardinal positions will be different (shifted around the border)!
Brian Holland thanks for the extra info!