A sample Ritual: Spirit Messenger
The Spirit Messenger creates a winged creature of soft, mystic light about the size of a humming bird that will fly at normal flight speed, but doesn’t eat or sleep. Assume 50 miles/day. Upon reaching the designated person, the Spirit Messenger dives into the forehead, delivering a message telepathically. The mage has to know the person fairly well. Only 25 words or less may be conveyed.
Costs: Need Place of Power
Caster nor recipient can choose when message is delivered. A small bird of light diving into their forehead might fall under “Put ally in danger”.
A small semi-precious gem (25-50 coin) will crumble and become the dust motes that form the bird of light.
Context: We are playing Pathfinder using Dungeon World. I’m playing Ezren, one of the iconics, and is a wizard. Last night, we were betrayed by 3 NPCs Pathfinders. We are leagues away, out in the field, Ezren is hoping to contact his superior to report the trio’s treachery.
Not bad. The only thing I would change would be to change the distance traveled per day to 100-150 miles. That way it’s a match for the Pony Express.
Eric Tolle i can dig it
Just a follow up… we actually put this into play last week. And it ended up driving the evening’s adventure (tangentially). The GM was really down with it and the need for a place of power led us to seek out a nearby Copper Tower. Then the entire, made on the fly, evening was exploring the catacomb facility under this Copper Tower and what it was used for. (some cool rolls and investigation, it is a giant super defensive weapon left over from the pre-cursor super civilization of eons ago.).
We didn’t have any combat, nor was it really a dungeon crawl.. we used Perilous Journey rules to treat it as “dangerous environ”. This worked out really well, as our rogue thwarted traps, my mage got to make all kinds of investigations and our warrior/barbarian got to do feats of strength (moving aside fallen debris). We all agreed it was a very relaxed, cool evening of exploration and delving into the ancient culture of the Thassalonians (the evil super civilization of eons ago).
All set in motion by the ritual that I dreamed up to solve a problem of hoping to warn our superior of the betrayal we had faced.
Unfortunately, due to busy schedules, we won’t play until early January.