If you (like me) find clocks to be an essential part of running any game, you might like these clocks I made for running Dungeon World on Roll20. They follow the Blades in the Dark approach of 4, 6, 8 and 12 segment clocks.
Get the clocks here: https://drive.google.com/drive/folders/1otgGi1cCqqfdtU_0ubUHpYIWtWLonhaW
You’ll want to set them up as a rollable token like so: https://wiki.roll20.net/Collections#Creating_a_Rollable_Table_Token (this will let you adjust the clock on the fly in play).
If you’re not familiar with clocks, this Medium post is a good overview: https://medium.com/@kwhitaker81/locked-clocked-and-ready-to-rock-c42ac20ffbd5
Do post a screenshot if you use them, I love seeing how people set up their games in Roll20.
These look great, thank you!
Looks friggin’ good!
Can you detail how you use them exactly? I don’t own AW nor BitD, so I’m kinda blurry on how they work mechanically.
I’m guessing they are mostly like Fronts?
These are awesome Tim! It seems that there’s not a ton of contrast between the filled-in and empty parts though. Do you find them readable in play?
Addramyr Palinor There is a link to an article explaining how clocks work in the original post…
Ah didn’t caught that thx!
How would you use such a great visual tool on your game table though?
I feel like having just a circle traced on some paper lying on the table would probably not be the best appealing visual tool.
That Medium article is so good. I was just thinking yesterday that I needed to upgrade my clock/front chops. Thanks for this.
Hey Tim Denee, would you share that background image too? I love it
Thomas Berton I do, personally, but I guess it might be variable depending on the monitor. Some colour-combinations probably have less contrast than others, too. Let me know if you have problems!
Addramyr Palinor Well I play online with Roll20 so I use the graphics as they are – it’s less a circle traced on paper than a battered shield-clock. Clocks are a simple thing but you’d be surprised at how effective they are ratcheting up tension for players. Have you ever played the boardgame Pandemic? That game is basically all about tense countdown clocks, and you can use them in your game in exactly the same way; the time until the giants attack, time until the alarm is raised, the progress of the plague in the village, the progress of a fire spreading in a building. When a player rolls a 6- and you can’t think of what else to do, advance a clock!
Alpo _ Certainly! That’s attached. It’s for a masquerade-themed adventure, hence the mask and rose.
https://lh3.googleusercontent.com/bBbG–92zIGAu6Rm_tFPBQtsWKxpPzsjvPRIFf8yqJoIfJbm61pj_bgvWgSFFna354dtm99lVPDhKY02MICyRqDvp1C30gO0b6k=s0
Thank you for these! Worked great last night as my party tries to accomplish some tasks in an undead prison – clock used to represent the number of undead that climb their way up out of the pit. Really added some tension and made them split their efforts between exploring/accomplishing and managing the undead horde.
As an aside, I usually use a simple background image for my dungeon world games on Roll20, but experimented with a map and actual tokens (to help us keep a rough track of where people are, not to simulate combat) last night as this session had more of a “playground exploration” feel to it.
https://lh3.googleusercontent.com/KrN80Qn4zziwcFOqDghZuFsPV_O06WkDke_y4GwdMXFFUlzxOy4JZOx1PFiaBWEsyWctkSRiXzmU-odMtNJdMwp9G7Oc-sp5C8E=s0
Jeremy Stewart Oh that’s awesome, thanks for sharing. Looks like fun!