So last night my players got lost in the jungle due to a failed trailblazing roll.

So last night my players got lost in the jungle due to a failed trailblazing roll.

So last night my players got lost in the jungle due to a failed trailblazing roll. I decided to pull out the Chaos Temple I had been holding onto for a random encounter. They get there and immediately notice strange things (flies eating a dead spider, vegetation growing in the shadows instead of the light, etc). They make camp in the foyer to get out of the rain a failed Take Watch roll gets the druid taken in her sleep. The other two characters go looking for her, finding torches with blue flame that was cold to the touch. The torches eventually casted shadows instead of light, while everything that was outside of the torch “light” was illuminated well enough to see by… well nothing.

The druid awoke to a disembodied voice laughing and talking about how it had been forgotten and wanted her to be it’s friend. One of the grinning ape statues disappeared and then reappeared as a living creature that shapeshifted into other animals as it spoke to her. She found out its name is Ozo and it’s some sort of god of chaos. It gave her a necklace with a gold amulet carved in it’s likeness. I know I want to make the amulet do random things, based off a d100 table. What are some chaotic things it could do? I want there to be good, bad, and just plain silly effects in the mix. I saw the wild magic table for 5e and thought of using some of those, but I don’t want it to be caster focused since she is a druid.

Thoughts?

6 thoughts on “So last night my players got lost in the jungle due to a failed trailblazing roll.”

  1. The problem with random rolling and, dare I go so far as to say ‘lol so random’ tables of magical effects is that ultimately, your going to either have everyone so filled with dumb magical effects that it becomes the sole focus of the game for the party in exclusion to all else or it becomes the sole interest of up to half of the party, when the other half don’t want to spend the entire game stopping someone from plabting the dwarf in the ground like a plant to see what happens because a magical effect says everyone becomes aware the dwarf is now plantable and something will happen.

    I have had this done to me in games so much by now that it has left me incredibly bitter.

    So, make sure it’s something worth derailing your entire campaign over or make it so horrific that players use it once on a laugh then quickly sell or abandon/destroy it

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