This is your classic “lots of bodies stitched together into a terrible abomination” created by a big bad lichess.

This is your classic “lots of bodies stitched together into a terrible abomination” created by a big bad lichess.

This is your classic “lots of bodies stitched together into a terrible abomination” created by a big bad lichess. I made it using the dwtools monster generator. Seems perhaps too durable, but it is definitely supposed to be something you try to avoid engaging. Always appreciate anyone’s thoughts, specifically on its custom move.

The Agony

Solitary, Huge, Terrifying, Amorphous

Bite, shred, and crush (d10 + 5 damage); 31HP; 4 armor;

Reach, Forceful

Instinct: Serve H’bala

Special Qualities: Hauntingly familiar faces

Moves:

Absorb corpses to heal

Grapple with arms and bite and rend

Spew sticky, congealed blood

Reveal a hauntingly familiar face

When you see a hauntingly familiar face emerge from The Agony, describe how you resist its horrific gaze. On a 10+ choose 1 and the sight steels your drive to fight the beast, take +1 forward; 7-9 choose 2.

​-The sight is horrific beyond description. Gain the stunned debility, and you cannot bring yourself to look upon The Agony without defying danger.

-The face whispers words of betrayal to you; do something that will endanger your comrades.

-The face invites you to join it. Take 1d6 damage ignoring armor as your flesh begins to fuse with The Agony.

5 thoughts on “This is your classic “lots of bodies stitched together into a terrible abomination” created by a big bad lichess.”

  1. Suitably horrible! I’m not sure how the 20+ HP 4 armour-enemies play, (the most I’ve had appear was around 12 HP actually) but almost all heavily armoured monsters my players have faced off ended up as a real slog.

    This thing has some really cool and horrible moves. Do you even fight it with ordinary weapons? Does it need HP? Maybe it just needs a suitably heroic way to stop or hinder it?

  2. Asbjørn H Flø I think you’re right – the HP/armor seems a bit superfluous (and perhaps misleading). I don’t see them fighting it at this point in the campaign – it was really more of a leftover from the monster creation process.

    I’m also concerned about the custom move being too punishing – I could make the 10+ choose none and 7-9 a choose 1 maybe.

  3. Not to mention the healing capability. Dang, this thing is crazy tough.

    I would maybe hint at it’s abilities in old lore to the charcaters before they fight it. Going in unprepared is suicide.

  4. Yeah compare this to a fan made yellow Musk creeper similar ability : On a 6-, you’re under the yellow musk charm. Fall asleep in the deadly embrace of the Yellow Musk Creeper, zombie soon to be…

    Very important nuance here is : soon to be, which imply that your friends has time to do something to save you, it’s not instantaneous.

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