This isn’t exactly for FotF, but the context is very similar and wanted to get feedback or any potential mechanical…

This isn’t exactly for FotF, but the context is very similar and wanted to get feedback or any potential mechanical…

This isn’t exactly for FotF, but the context is very similar and wanted to get feedback or any potential mechanical issues pointed out. How does this sound? [bracketed parts are things I’m considering]

Supply

Supply is a stat that represents the entire party’s mundane supplies including rations, fuel for light, ammunition, medicinal items, and the condition of shelter and comfort items like tents and bedrolls [as well as your packs and treasure sacks].

Supply is similar to an Ability Score, ranging from 0-18, and translates to a Modifier just like an Ability. [It starts at 15 for a group of 1-2, 17 for 3-5, and 18 for 6 or more, including hirelings and pack animals].

Make a roll plus Supply when a meal, light, ammo, or healing is needed.

Complications and Consequences are determined by the GM, but might include decreasing the Supply score by some amount, time taken while cooking or repairing something, a restless night from spoiled rations or degradation of shelter, or completely running out of one of the types of resources.

[You can always decrease the Supply score by 1 to add a +1 to the roll.]

2 thoughts on “This isn’t exactly for FotF, but the context is very similar and wanted to get feedback or any potential mechanical…”

  1. The main reason I’m making it an ability score instead of just a -3 to +3 modifier is because the only other stats tracked in the ruleset are character ability scores (almost WoD-like in simplicity), and it feels weird to only have one mechanic that breaks this.

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