I had an idea for a compendium class based on something brought up in my campaign’s chargen session, but I’m not sure if it’s a good idea to use it or not.
Some background: the campaign has three players: human fighter, human druid, and (half-)tiefling bard. Half as a joke we came across the idea of the bard having tried a ritual to do a “Tiefling blood bond” with the druid, and seemingly nothing happens, and the bard has the bond “[druid] thinks we share a deep and magical bond. He is mistaken”. This leaves open the possibility that the ritual actually did work, but will only be awoken under some kind of extreme stress or danger.
If this happened, seemingly the best way to represent that through mechanics would be a compendium class that both the bard and druid have to take the first move of together. There’s a couple potential problems I see with this:
– First, there’s a real potential for the fighter to feel like he’s being left out, which is already a bit of a shaky area because I knew the bard and druid’s players before the campaign but only met the fighter’s player online, so he’s the player I’m the least close to.
-Second, if I make this a compendium class, that then means if either of the two die, all of the sudden the other one has used their leveling up to gain moves that are now useless. I had also thought about just giving them the first move of the compendium class and not having any additional moves to take, but then they’re
getting a big benefit basically for free, and that is even more likely to make the fighter feel like he’s being screwed over.
Thoughts?
UPDATE: Gonna go ahead and share what I’ve got written up for the compendium class if anyone want to give feedback on that. Other than a name for the third advanced move, the big thing I’m wondering about is if the rule about both partners taking a move should apply to advanced moves or not, and I could use a better way to word the third and fourth options for Sanguine Sibling.
https://docs.google.com/document/d/11-6bRD4ikqYGySWF7DP0x3_JcEKuYicFcdh6krWIeX0/edit?usp=sharing
There’s nothing wrong with talking it over with your players.
You can always balance things out by making some interesting content for your fighter as well.
As far as the possibility that one of them might die…risk is part of the fun! If the CC is interesting, they’d probably be willing to take that chance. I know I would.
Also, death doesn’t mean they must create a new character right away. Even if they roll a miss on their Last Breath they’re only “Marked as Death’s own and you’ll cross the threshold soon. The GM will tell you when.” All linds of fun things can happen when a character is marked by Death but returned to the world.
Brian Holland Yeah after asking this i thought of the possibility that the bond would keep working when a character died, and that could serve as an avenue for resurrecting that character.