22 thoughts on “Library help.”

  1. Hushed conversations about what it all means. Conspiracy theories. Assassinations of contacts. Getting lost in the stacks.. the endless stacks. Taking drugs to read books that can’t be understood normally.

  2. I’m a fan of the Pratchettese library: L-space, magical books that must be chained down, and the like, but I also like everything Michael Prescott said

  3. Another patron appears and starts asking the research desk a lot of really odd questions. Lich; demon prince; small child; dragon; an orangutan; elf; ent; Grey alien; cleaning lady waving an implement, pointing behind her, and shouting in a language you almost recognize…

    What do you do ?

  4. Instead of books, the library has dead people of all walks of life from all of history. You can get any information you want, so long as you talk to the right (dead) person. They would also like a donation, preferably something that reminds them of what it was like to be alive.

  5. As per Take on Establishments, the library worker will willingly give what ever info they can, but it costs a finger nail, clump of hair, the collar hemming, or the PC’s spit in an ornate cup.

  6. Josh C Well, as we know all libraries everywhere are connected through L-space. The question is, do you have a slot in your gear for the bananas you need to get the information you want…

  7. James Young I would engage in a little friendly murder-hoboing. Russell Tripp I’m glad someone else knows about L-space. My players would probably have a fair amount of open slots, I don’t like the way Load works, so I change it for my games.

  8. Josh C Here in England, playing up the social awkwardness angle of being That Guy in the library that everyone silently hates was very effective!

    And besides, If your players can get away with murderhoboing in a library without leaving town and/or at least several sessions of dealing with the repurcussions, your ship is not being run tight enough!

  9. Also, I have no problems with players who make the game about their murder-hoboing. Keeps me from having to deal with making fronts.

  10. I’ve run an adventure where the library was on the edge of a desert. It had been buried several times over the centuries and rebuilt on top of the old ones each time. To find really old information requires traveling to the abandoned lower levels. This allowed the party to encounter all kinds of desert/underground creatures while looking for stone tablets, several levels down, that described the event they were looking for. And of course, the door to the lower levels was locked behind them, by that helpful librarian.

    Each level had books/scrolls that where written on different materials. Some had turned to dust over the years. Others were written on metal or stone that stood the test of time.

  11. Gutenberg contacts the party for a quest at a local private library to help him collect new spell books. The twist: Gutenberg IS a printing press that can read and copy spell scrolls. He is currently imprisoned in the forbidden section of the library by a cabal of Wizards who are worried about the implications of Gutenberg — free spell scrolls? Duped Necronomicons? AI in a box? Magical Singularity?!?

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