This was posted a while back in here somewhere, but it makes references to things that aren’t necessarily in Dungeon…

This was posted a while back in here somewhere, but it makes references to things that aren’t necessarily in Dungeon…

This was posted a while back in here somewhere, but it makes references to things that aren’t necessarily in Dungeon World, but could easily be in some hack. Does anyone recognize it and/or know what it’s from? https://drive.google.com/file/d/0B0lFq3ECDQDQWXRtT2ttbUJ2aGM/view?usp=sharing

EDIT: Through some further digging on my own i have discovered it to Jeremy Strandberg ‘s Heartbreaker World PbtA game

https://drive.google.com/file/d/0B0lFq3ECDQDQWXRtT2ttbUJ2aGM/view?usp=sharing

6 thoughts on “This was posted a while back in here somewhere, but it makes references to things that aren’t necessarily in Dungeon…”

  1. unplaytested you say???

    I shall have to fix that 😀

    At the moment, just 1, however i shall do a full read-through of the complete system and will get back to you

    This sheet mentions “You can’t produce a cumbersome item unless you are encumbered” How would one become encumbered if you can’t do anything cumbersome?

  2. The “produce” is referring to things like Supplies or Small Items, which take up space but can be converted into other, specific items.

    So if you’re unencumbered, you can’t turn 1 of the Supplies in your satchel into a leather hauberk (cumbersome). Because how the hell could it have been in there if you running around unencumbered?

    But if you had a backpack (cumbersome) with 4 Supplies, you could totally convert 1 of them into a leather hauberk (cumbersome).

    Basically it’s conservation of encumbrance: you can’t convert generic Supplies into something that would make you more encumbered than you were before.

  3. Some playtest feedback from a similar idea:

    I played a game of Outbreak:Undead 2nd Edition at Gen Con 2016 that used cards to track inventory and encumbrance and at first I thought they were cool but after awhile I found them annoying

    1. It took up a lot of space at the table and were prone to being moved and disheveled. You had to be careful about rolling dice, where you placed drinks, etc.

    2. I spent a lot of time optimizing inventory location and fiddling with what items were in which sack or bag – which meant moving cards around.

    3. At the end of the session I was glad I didn’t have to record the layout of the cards in Front of me so I could recreate the arrangement for the next session. If I have to record the arrangement, why have cards?

    They are a really cool idea – and I liked having the cards to look at – but in the end I would skip the cards and just write stuff down on my sheet. It was an idea that didn’t work for me but I’d love to hear experiences from others.

  4. I protest the species bias towards primates with four fingers and a thumb. 😉

    I love equipment cards, but I think this could be laid out on a half-sheet with all the cards under Handy, Pack, and Worn overlapped, and the length of the overlap signalling the burden level. That would take up less space, and the overlapped cards (by the power of friction!) would be less prone to accidental disturbance.

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