Someone in a thread about a Parley/reactions started by Jeremy Strandberg mentioned something to the effect of “keep them talking while I pickpocket”, and I was wondering what people thought about the ramifications of “use up their resources” coming from something like “Someone has lost something. Who and what was it?”
Someone in a thread about a Parley/reactions started by Jeremy Strandberg mentioned something to the effect of “keep…
Someone in a thread about a Parley/reactions started by Jeremy Strandberg mentioned something to the effect of “keep…
You mean, asking the players what their characters lost, instead of telling them?
I mean I guess it can be plural losses, but as stated, I was asking about which player lost a thing, and then asking what it was. Short answer: Sort of.
Sure. Got it.
I wouldn’t do it, because you’re asking one player to author adversity for another. That’s traditionally the GM’s job.
Even in DW games where the GM often asks the players to author a lot of the details, this crosses a line. In those sorts of games, the GM almost always asks the player to narrate stuff that pertains to (or that is from the perspective of) their character. Asking to say what bad thing happened to their fellow feels wrong.
Your last paragraph is what I intended actually. I just thought that since the rest of DW did that, it was a given.
So when you ask “Someone has lost something. Who and what was it?”, you’re not asking it of a specific player? Your asking the table at large, asking someone to volunteer?
yerp
Totally. Most people are willing to create a fun and exciting story. That includes setbacks. Ive found that, though you may have a short pause, most people will step up and offer an option with fictional ties. Infact, as this is done more often, others will want to “do their share” and more quickly offer themselves as the target.
In short: yes