So this is gonna be random, but I just realized something that has slipped by me and the other GM in our DW games.
Quest gives you some great bonuses, but one that is chosen often in our games is a freedom from hunger, thirst and sleep. It gets used to allow one member of the party to keep watch all night and everyone loves it.
However, we failed to notice that in the make camp text, it specifically says you heal after a few hours of uninterrupted sleep.
We’ve been having the person with Quest heal even though they haven’t slept! I couldn’t believe we had never thought of it.
Has anyone else made our same error?
I think it’s safe to say that whatever divine powers negate the need to eat, drink, and sleep can be trusted to provide the same level of recovery as sleep, assuming the character is resting in same way.