A compendium class i came up with a while ago and recently rediscovered while i was browsing my computer:

A compendium class i came up with a while ago and recently rediscovered while i was browsing my computer:

A compendium class i came up with a while ago and recently rediscovered while i was browsing my computer:

Woodsman CC

When you have spent a week alone in the woods, with nothing but your wits and your bare hands, you may consider the Woodsman an available compendium class and may take Scrounge instead of one of your class’ advanced moves when you next level up.

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STATS: Increase your max HP by 2, but not greater than 10+ your Constitution.

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STARTING MOVES:

SCROUNGE

Whenever you Make Camp in a natural environment with plentiful flora and/or fauna, roll+ WIS. *On a 10+, you find enough resources for you and one other person in your party to have one ration, provided for you by the land. *On a 7-9, your findings are slim; you only have enough for one meal for one person. *On a miss, you might not have recognized many of the local abundances, but on the bright side, you found plenty of berries, roots, or small animals to eat- enough for everyone in your party!

Each person who partakes will be supplied with a ration’s worth of food, but their

stomach and intestines might not be too happy with them… at best.

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2-5 ADVANCED MOVES

COMPENDIUM OF LEAVES

Take +1 to spout lore about any natural poisons or ailments brought on by natural means.

NATURAL REMEDY

When you look through the underbrush for emergency medical supplies, roll+ WIS. *On a 10+, you find enough to make either Poultices and Herbs (2 uses, slow, 1 weight) or a lesser healing potion (0 weight). Lesser healing potions can be used to heal yourself or someone else instantly of 5 HP. *On a 7-9, you find just enough to make one use of Poultices and Herbs (1 use, slow, 1 weight).

WORKSHOP IN THE WILDS

When you spend a few hours fashioning a weapon out of what you can find around you, roll+ WIS. *On a hit, you make a makeshift weapon from the list below, but *On a 10+, you are also able to repair one piece of armor or one weapon you have that is damaged.

-Shillelagh (close, 2 weight)

-Wooden Shield (+1 armor, 1 weight)

-Wooden Spear (Reach, thrown, 1 weight)

FOLLOW ME

When you undertake a perilous journey you can take two roles. You make a separate roll for each.

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6-10 ADVANCED MOVES

HOME IN THE FOREST

Recovering in the forest counts as recovering under the care of a healer for you.

CAMOUFLAGE

When you keep still and quiet in natural surroundings, you cannot be detected by non-magical means.

VOICE OF THE WILDS

Though you cannot converse with them, you may parley with animals of the forest.