Going to run a gladiator arena adventure where the players have the option to take on a number of combats, to “work…

Going to run a gladiator arena adventure where the players have the option to take on a number of combats, to “work…

Going to run a gladiator arena adventure where the players have the option to take on a number of combats, to “work their way up” the ranks. I do plan to have some normal combats ala dungeon world, but also wish to “montage” some of the scenes. Any custom “battle montage” moves you’re aware of? Thanks!

TL/DR: In the same way that “Undertake a Perilous Journey” is a montage of overland travel, has anyone come up with a similar one for combat?

7 thoughts on “Going to run a gladiator arena adventure where the players have the option to take on a number of combats, to “work…”

  1. I may have the players each roll their best stat and pool the results. If the most are 10+, success. If the most are 7-9, success at cost. If the most are 6-, failure with fun.

  2. Found it!

    ARE YOU NOT ENTERTAINED??

    by Edward Hickox

    When you fight in the Arena, decide how you will compete. If you will power through your enemies roll+STR, if you will be agile in your fight roll+DEX, if you will be victorious by enduring your wounds roll+CON, if you will outmaneuver your opponent roll+INT, if you will determine your enemies’ weaknesses roll+WIS, if you intend to put on a good show, roll+CHA. Roll three times, you may use a different stat each time. If any of your rolls are 12+ your bout goes into legend, if the majority of your rolls are 10+ you win and gain the attention of one or more useful NPCs, if the majority of your rolls are 7-9 you win, but it is a hard-fought victory. If the majority of your rolls are 6- you lose, and take a debility (shaky, exhausted, scarred, etc).

    If you win, you may use your new celebrity status as leverage when you roll Parley. If you lost recently and try to use your celebrity as leverage the person is likely to respond with, “Sure, I know who you are. Didn’t you lose in the Arena the other day?”

    If you’re fighting for money, the GM will establish a Purse. Each success you roll in the Arena increases the Purse by 50%. Each roll+CHA also increases the Purse by 50%. If you lose, the GM will decide if you get any of the Purse, but if you do it shouldn’t be more than half the Purse’s original value.

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