This is a small update on the Dungeon World supplement I’m working on called Binding World. BW is going to be 3 dungeon starters and 3 compendium classes and this post has a few morsels from the Sanguine Temple dungeon starter: http://vindexus.net/2017/03/15/binding-world-update-4-dungeon-starter-sneak-peek/
The website for the whole project is here: https://bindingworld.vindexus.net
http://vindexus.net/2017/03/15/binding-world-update-4-dungeon-starter-sneak-peek/
Bloodlocked Door is written in the inverse of what I’d expect from base game moves.
Why not:
On a 10+, choose 2. On a 7-9, choose 1:
* You do not take 1d6 damage ignoring armor from the doors thirst for blood.
* The door opens quickly.
* The door opens without making loud noises.
Thanks for the feedback Ryan! It could definitely be written that way, but I personally don’t like mixing “This happens” and “This does NOT happen” style options into the same list. I also prefer the “this happens” options as I think they’re clearer. With the other way you have to infer what happens based on what you didn’t pick instead of only looking at the things you did pick.