Wondering how well Pelgrane Press’s Eyes of the Stone Thief would work as a DW campaign. Plenty of room for gonzo (under)world creation, given the context. And I’d rather do a megadungeon with the ability to change scope and ignore Initiative.
There’s so much material my first concern would be level capping before “finishing”. Anyone thought about this?
If doing megadungeons in Dungeon World it seems like you’d need to embrace the idea that you will likely never see this party outside the dungeon, and add some mechanical bits that tie the players to the dungeon in some way. (Like Bond-like connections to the dungeon, used for a particular purpose, like xp or something.)
Some sort of “corruption” mechanic might also be interesting where the characters risk becoming tools of the dungeon, or being twisted by it in some way. (This could be particularly interesting in Stone Thief.)
Also, some sort of mechanical “why are you in this hellhole” sort of mechanic (keys or something similar).
I don’t see why not. It’s chock full of excellent ideas.
Be willing to change things to make it work, no reason DW can’t use a megadungeon! Frankly, I find it an appealing old school idea. You might want to check out John Arendt’s blog, he has run several dreamsinthelichhouse.blogspot.com – Dreams in the Lich House