When you first start a game of Stonetop, you’ll make characters and do introductions, establishing details about the…

When you first start a game of Stonetop, you’ll make characters and do introductions, establishing details about the…

When you first start a game of Stonetop, you’ll make characters and do introductions, establishing details about the village and the NPCs who live there. But then you’ll make the Seasons Change move to let spring break forth.

The result of that move should end up with a valuable insight or interesting news (on a 10+), threats abounding (on a 6-), or a boon plus a threat (on a 7-9). I’m intending to include “adventure starters” for each result.

This is the 10+ result for “valuable insight into a threat that’s been plague the steading.”

https://goo.gl/RRDWUr

3 thoughts on “When you first start a game of Stonetop, you’ll make characters and do introductions, establishing details about the…”

  1. This is amazing Jeremy Strandberg! Eventually having a matrix of player flagged choices (like in Durance) would make for an incredible set of possibilities for stonetop. I love it.

  2. This is brilliant. I love how Stonetop codifies and game-ifies this sort of thing. Building a robust but expansible world and handing it to the players of your game is one of the things, I think, that’s worked really well for John Harper with Blades in the Dark.

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