Narrative games have come a long way in the last five years; perhaps even longer.

Narrative games have come a long way in the last five years; perhaps even longer.

Originally shared by SemiDarkArts

Narrative games have come a long way in the last five years; perhaps even longer. When I began playing Dungeon World about two years ago, I had about 12 months of Dungeons and Dragons under my belt. I was used to the crunchiness of the DnD system and the…

http://www.semidarkarts.com/2017/02/15/want-improve-battles-leave-hit-points-home/

9 thoughts on “Narrative games have come a long way in the last five years; perhaps even longer.”

  1. I agree with the loss of flow. But still is difficult for me to understand that method without more examples. You ignore damage and hit points? Or only hit points? You ignore hit points on player characters?

  2. I’ve done this as well in my own campaign when I had an artificier battling multiple fiery salamanders. I let him know shot or two shot some when I wanted to encourage a fleeing fiery kingdom scene, rather than a stand your ground encounter.

    Also did it with large goblin battles with my dad and brother where I’d just say the boss died early or lessen the quantity of enemies to let battle end on a strong note.

  3. John Henry​ Can I ask why you want to discourage combat? It seems to me Dungeon World is best st action fantasy including the combat which I have found to be always cinematic if the gm is doing their job right.

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