Originally shared by Maezar
Here’s another tool we use in our “almost GM-less” Freebooters campaign. It’s a nodal dungeon record. We enter the map at a random location, roll to see what we find, then roll for the number of exits (and their directions) and repeat until the dungeon is fully explored, making notes as we go.
When a monster is encountered, we roll a d12. If the number corresponds to a monster already on the list, we re-use it! If not, the new monster is added to the end of the list.
It’s important to note that this is strictly nodal; there’s no intention to represent size, distance or anything more than rough general spatial relations. I’ll post an example of a filled-in level too.
Here’s a PDF. I print these at Staples on 11×17 card stock. They fold in the middle with room for hole punching.
http://www.mysticworks.com/freebooters/downloads/Nodal-Dungeon-Record-by-Maezar.pdf
Oh I like this a lot.
Also like
Agreed.
Here’s how we handle Monsters.
1. When a die roll indicates that a monster has been encountered, we roll a d12.
2. If the corresponding slot on the Monsters list is populated, that’s what’s encountered. If it is blank, we roll a monster and add it to the list at that slot.
Wow. This is fantastic! Simplicity and elegance
Could you elaborate more on how you make your game “almost GM-less”? I’m specifically interested in how you create conflict and tension without a GM.