• BRAIN MAGIC
When you use your sorcery to pick somebody’s brain, roll+INT and tell the GM what you’re looking for or what you’re trying to do. On a 10+, it works mostly as expected—you learn a fact or see a memory you meant to, or some thought or emotion in your target’s mind is stimulated.
On a 7-9, you get in well enough, but you make a mess or something rubs off on you, your choice.