I’ve been running a new Freebooters on the Frontier group that is 75% GM-less. We do zero prep and use random results for virtually everything. The characters have now reached 7th level and the game is rich with twisting mysteries, multi-dimensional NPCs, and fantastic stories.
Last week I took our in-session notes map and drew this nodal map. MOST play has been in the dungeon levels beneath “The Caves of Kinlye,” which I’ll map and post separately.
PS: We’re now using my modified playbooks with the early playtest materials for FotF 2E and it’s going great.
Well-done!
Crikey!
How’d you draw that? Looks so clean
Illustrator.
Awesome. How do you decide the GM moves?
So cool. Please tell us more about how you work the 75% GM-less side of things. I’d love to have a Freebooters game where everyone could have a PC in play.
Easy: I added d12 indicators for random selection of items on my DW/Freebooters GM Screen.
https://lh3.googleusercontent.com/melJQwxkU7VWutKTnHjn_g5xHI1ju3Oh4bGPqQVYmLtThuzzjHP30lefX8kNdi7G-bca8b3AGW21cOdRWn10pTbLk_oAYG7LzHU=s0
Maezar I was wondering if you could elaborate on how a GM-less situation works in, say, NPC actions and dialogue
Ultimately, it’s Dungeon World, so NPC actions are driven by the stakes, GM Moves, and roll results. I’ll write up a complete example when I get a moment.