Planning a one shot with some folks soon. I’m going to make it a heist, to try keep the scope tight, but does anyone have any particular advice on how to make a self contained adventure?
I remember seeing someone link a long document on running one shots (particularly at cons) but I didn’t think to save it at the time.
I actually didn’t think much of that document. However, I literally just finished listening to a podcast episode on exactly this topic that I think contained pretty solid advice: http://gauntletpodcast.libsyn.com/episode-41-one-shotting-a-game
I believe this is the guide you’re looking for:
plus.google.com – Dragonslaying on a Timetable: How To Run A Tight 4-Hour Dungeon World One-Shot …
Saul Alexander I remember not entirely agreeing but I think it’ll be useful to hear more thoughts. So also, thanks for that podcast! I’ll give it a listen.
And thanks Benjamin Kramer that’s exactly the one!