I find a lot of OSR out there a bit to complex because they are all copying from the old school rules which were slightly strange. I also find World Of Dungeons a bit to light weight in rules and there is something about it that I can’t grok.
So kind of want to do an OSR hack of Dungeon World that is basically as easy to play and exciting as Dungeon World but pushes the more you can get killed easily and its all about player wits of the old school model.
So playbooks are probably going to be your standard classes in old school stuff including an Elf and Dwarf playbook because I think that would be kind of cute.
I like Torchbearers way of doing the turn based and encumberence but it is a little to complex for dungeon world and a bit to grindy so ttying to find a simplified version of that is a must.
1 gold = 1xp is a must definitely.
What other things do you feel should be transferred and simplified. What stuff would you think would push that atyle if play machanically ir rules wise?
Look for Freebooters on the Frontier. It was part of the Perilous Wilds kickstarter, but it’s basically old school d&d, the pcs trying to stay alive and gather enough coins to retire.
There are many OSR-inspired systems that all scratch different itches. A couple favorites — The Black Hack, Into the Odd, Maze Rats.
Yeah, what Bob Bersch said. Freebooters is pretty much exactly what you’re describing.
drivethrurpg.com – Freebooters on the Frontier
Please forgive my ignorance… what does OSR stand for?
Old School Rennaisance. It encompasses all the different games and play styles that appeal to nostalgia and the way the classic editions of D&D used to feel at the table.
Thanks Javier Gaspoz!
If you want to mix up OSR and PbtA gaming, I say go back to AW and only use D&D elements as you see fit. “None” would be ideal, leverage PbtA’s genre emulation strengths and dial right in on what about the OSR you most want in the game.
Another vote for Freebooters. It’s very much a more gritty version of DW. The spell system is something else, man. Arcane accidents are just a load of GM fun.