Hey guys, Monster of the Week is a cool PbtA game of monster hunting that is easy to learn and fun to play. Michael Sands is launching a crusdade to collect good fan written MotW modules called “mysteries” to a PDF product and share the proceeds with the writers. If you would like to get your feet wet as a RPG game writer this is a fairly forgiving place to start.
If this works it may be possible to apply this model to Dungeon World products as well. I would love to do another collection of Dungeon Starters with my Tavern friends and I already have a mini-project with Chris Stone-Bush that could roll over into something like this. Anyway, I will be part of this project and would invite Tavernites to learn about this system and submit. MotW Mysteries are generally only a few pages and I even developed a DW style “Mystery Starter” for Monster of the Week but we want the full fledged MotW mystery for this project.
I’ll let Michael speak-
Here’s Michael-
We want your mysteries! A not-so-secret cabal are going to put together a collection of Monster of the Week mysteries, and we need writers!
It will be a profit share gig, so each piece contributed will earn you a share of ongoing sales.
We’re interested in short (less than 1000 words), creative mysteries that have a cool concept and are easily adaptable to the users’ individual games.
I’ll be including my expanded weirdness rules for games that are more Fringe and X-Files than Supernatural and Buffy, as well, so mysteries that use those would also be appreciated. Get the draft at http://www.genericgames.co.nz/files/MotW_more_weirdness.pdf if you haven’t seen them.
We would also be interested in (in order of desirability) play advice, art, custom moves and other rules variants, and new hunter classes.
If you have ideas for other material, please write up one short sample mystery or other material (up to 500 words) and email it to me at michael.sands@genericgames.co.nz by the 18th of December 2016.
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I’ve only skimmed them, but I love the Expanded Weirdness rules. “Everybody can do magic” has always been the part of the system that didn’t sit right with me.
Would like to try this, any links to what mysteries look like and how they are structured for this game?
I second james day. I have MotW but haven’t spent a whole lot of time with it, and would love to see a mystery write up for reference.
EDIT: Looks like the book has samples on pages 149 – 161 (Dream Away the Time) and another on pages 273 – 285 (Damn Dirty Apes).
james day Here’s another example: https://drive.google.com/file/d/0B7cav44145d9dTM3NUYteDBPVTQ/view?usp=sharing
Brian Holland Also check out the MotW Roadhouse, it the MotW version of the Dungeon Tavern: https://plus.google.com/communities/110209328442902551212/stream/56aba946-716a-47ba-8ff3-97d9abcf7b9e
Look up the “Mysteries” section. A lot of adaptions and starters, but some “full mysteries” as well. FYI my starters are almost full mysteries and some may be expanded for the collection, depending on the number of publishable submissions.
Thanks Mark Tygart, I’ll check it out!