Guys, I have a small question: when a character levels up, its maximum Hit Points will only increase if the player chooses to increase the character’s Constitution?
Guys, I have a small question: when a character levels up, its maximum Hit Points will only increase if the player…
Guys, I have a small question: when a character levels up, its maximum Hit Points will only increase if the player…
Correct
This should hint to many old school D&D players that it’s not about Hit Points. It is about the story and the narrative. Some don’t make that leap of logic at all. I am considering the whole, no hit points method. Does anybody have ideas on how to work this?
Yeah, DW characters are competent and powerful at level 1. The growth of your character at levels is a relatively small step in direct power/numbers, but a significant broadening of your capabilities and abilities.
There’s an Alternate Core Class abilities book that lets the fighter replace Armored with 3 HP.
Matrix Forby There’s interesting homerule I found a couple of days ago. It’s absolutely descriptive replacement for harm system in DW: http://story-games.com/forums/discussion/20523/pbta-more-thoughts-on-descriptive-harm