Do you as players prefer a class with moves in the 6-10 range that build off the moves from the 2-5 range or do they…

Do you as players prefer a class with moves in the 6-10 range that build off the moves from the 2-5 range or do they…

Do you as players prefer a class with moves in the 6-10 range that build off the moves from the 2-5 range or do they like different moves from the different tiers?

I was looking at the Grim World Shaman and realized it had no moves in the 6-10 that built off the 2-5 moves.

So fewer more powerful moves or more moves, some more powerful than others or a mix?

8 thoughts on “Do you as players prefer a class with moves in the 6-10 range that build off the moves from the 2-5 range or do they…”

  1. Personally, I’d prefer nothing that builds off anything else, simply because it means that the playbook will appeal to more individuals. A mix is a good compromise, though.

  2. I am the opposite of Ari Black​ – I love “skill trees” where the only way to end up with some advanced moves is to invest in all the preceding moves.

  3. I am the halfway point between Aaron Griffin and Ari Black. I prefer to have moves that really show your character improving all around, both by improving on their existing skills and by expanding their area of expertise to include new abilities. I think it all depends on the player and their characters.

  4. I like advanced moves that build off of earlier moves. If you want variety then multi-Class is the way to go.

    meant to say multi-class not multiplayer

  5. I like moves that build on prior moves, but hate the way DW play books usually present such things. This is one of the things I changed in Fourth World.

  6. Ari Black looks like Lester Ward linked Fourth World in this post: https://plus.google.com/108131264929529993281/posts/PPoDNnHfAkN

    It seems that moves in Fourth World that build up over multiple levels are all collected under the same heading – for example (and translating back to Dungeon World terminology):

    ☐☐ Aegis

    When you defend while wielding a shield, you may also spend hold

    on the following:

    • Knock the attacker down or back.

    • If it is mobile, the thing you defend may move or be moved

    somewhere safe from the attacker.

    • Take –1 forward and negate the attack’s effect or damage.

    Advanced move (requires level 6+): You also gain +1 hold, even on a 6−.

    You may also spend 1 preparation to gain +1 hold.

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