Do you as players prefer a class with moves in the 6-10 range that build off the moves from the 2-5 range or do they like different moves from the different tiers?
I was looking at the Grim World Shaman and realized it had no moves in the 6-10 that built off the 2-5 moves.
So fewer more powerful moves or more moves, some more powerful than others or a mix?
Personally, I’d prefer nothing that builds off anything else, simply because it means that the playbook will appeal to more individuals. A mix is a good compromise, though.
I am the opposite of Ari Black – I love “skill trees” where the only way to end up with some advanced moves is to invest in all the preceding moves.
I am the halfway point between Aaron Griffin and Ari Black. I prefer to have moves that really show your character improving all around, both by improving on their existing skills and by expanding their area of expertise to include new abilities. I think it all depends on the player and their characters.
I like advanced moves that build off of earlier moves. If you want variety then multi-Class is the way to go.
meant to say multi-class not multiplayer
Eric Lochstampfor Aaron Griffin Mark Weiss Daniel Fowler Compromise! Compromise!
I like moves that build on prior moves, but hate the way DW play books usually present such things. This is one of the things I changed in Fourth World.
Lester Ward I haven’t read Fourth World, could you elaborate or provide an example?
Ari Black looks like Lester Ward linked Fourth World in this post: https://plus.google.com/108131264929529993281/posts/PPoDNnHfAkN
It seems that moves in Fourth World that build up over multiple levels are all collected under the same heading – for example (and translating back to Dungeon World terminology):
☐☐ Aegis
When you defend while wielding a shield, you may also spend hold
on the following:
• Knock the attacker down or back.
• If it is mobile, the thing you defend may move or be moved
somewhere safe from the attacker.
• Take –1 forward and negate the attack’s effect or damage.
Advanced move (requires level 6+): You also gain +1 hold, even on a 6−.
You may also spend 1 preparation to gain +1 hold.