Interested in the Tavern’s reaction to this CC Class…
Corpse Robber 1.0a
If you survive an expedition to raid a graveyard of corpses you may take the following move when you next level up:
You are a Corpse Robber. You’re never caught by surprise in graveyard, tomb or catacombs. When an enemy or trap would get the drop on you, you get to act first instead.
Once you’ve taken the moves above the following moves count as class moves for you. In addition to your normal list of moves you may choose from this list when you level up:
I Ain’t Afraid of No Ghost: You gain personal immunity from attacks from incorporeal undead but you also lose all abilities to attack such creatures.
Treasure Seeker: You can magically sense which tombs or graves contain treasure.
Speak with the Dead: Gain the ability to cast the clerical spell.
Gravedigger’s Mark: Intelligent Undead will speak with you respectfully with fear and may offer information or aid in exchange for being left in peace at the GM’s discretion. The “mark” usually takes the form of a glyph or symbol on your forehead visible only to the undead.
Too many “magical” effects that couldn’t relate with the fiction. Why me, a fighter, get all those weird magical effects? Ok, I could try to justify them, but still I feel them “wrong”.
For example, about the treasures in the tombs. It could be a simple Spout Lore question, and the GM could ask me “how I hot that information”.
I tend to agree with Andrea Parducci. The qualifying trigger doesn’t naturally lead to these powers. Magical, exceptional powers require require some sort of magical, exceptional trigger. In my opinion, at least.
You could fix that by changing the trigger to something like “when an Initiate of the Left Hand of Glory anoints your eyes, ears, and and tongue with the sacred oil (rendered from fat a hanged thief and infused with pungent sap of a dool tree), you can take the following move when you next level up.”
More flavorful triggers also lead to more flavorful moves. Like, with the trigger above (which was inspired by the Gravedigger’s Mark move), I immediately find myself wanting to make the other moves tied to the anointing. Like, maybe change the initial “corpse robber” move to something like “your anointed eyes can see spirits of the dead, even when they would otherwise go invisible; when you ask the GM ‘what spirits of the dead are present here?’ you’ll always get an honest answer.”
Andrea Parducci Good points. I’ll expand.
Jeremy Strandberg Great feedback as always.