Ok, so that’s just a brainstorm in my mind right now but would you play a card-based solo/coop boardgamy Dungeon Delve based on DW rules?
Card you’d find would be something like:
Strange glowing rune
Spout Lore:
When you consult your accumulated knowledge about that rune, roll+Int. ✴On a 10+, tell who inscribed that rune and how it can help you in your quest. Hold this card. You may discard this card to gain +1 forward to any check tied to the story you just told. ✴On a 7–9, tell who inscribed that rune but you’re not sure what it does. Gain +1 forward to your next check.
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At least once.
Definitely give it a try. Sounds like a fun idea. Depends on how its done.
My brother and I have a half completed board/card game similar to what you discribed….then Dominion took over our time together lol
Addramyr Palinor This sounds more like a “low effort” (in a good way) method of playing DW one-shots. The deck does everything for the GM except voice characters and choose mob reactions (might do this even).
If you wanted to boardgamify DW, I’d take the core die roll (2d6+STAT) and give each card a scenario and action description, a 7-9 result, and 10+ result. The player chooses whether they want to try their luck based on the stat and the possible results. Additionally, I would put a 6- result on the other side of the card as well as a result if the player doesn’t attempt the task. The deck would be shuffled “face-up” and you would draw from the bottom of the deck so that each new card is a surprise and you don’t see the back of the card unless you fail or choose not to try.
Characters could be cards (class, race, and a couple of starting moves). XP could be chips that you can collect to buy add-on cards from a general deck or a class-specific one.
Ari Black, id let the xp be the means to winning. Our game used Fame
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