Here is how I have modified Jason Cordova ‘s custom Labyrinth move to suit our ongoing DW/Valley Of The Titans game.
When you spend 1 hold, find a treasure, an answer, a missing person, or an exit, and describe the room it is found in.
The PCs are not so much dungeon-crawling the labyrinth, so I don’t expect an emphasis on treasure-seeking. I expect they’ll be trying to find something specific in it, to rescue people from it, to solve the mystery of its existence, to escape it, and/or to destroy it.
Full move below:
When you attempt to navigate the labyrinth, describe how you do it, and then roll +STAT. On a 12+, hold 2. On a 10+, hold 1. On a 7-9, hold 1, but you also encounter a guardian. On a miss, you’ll probably encounter a guardian. On a 1-3, also lose all hold.
When multiple party members navigate in turn, their hold is pooled together.
When you spend 1 hold, find a treasure, an answer, a missing person, or an exit, and describe the room it is found in.
When you spend 4 hold, find the heart of the labyrinth.
#DiscernRealities #Labyrinth
Come to think of it… should I let the PC choose whether they find a treasure, an answer, a missing person or an exit, or should the GM decide? Hmmm.
Ooh, Valley of the Titans? It’s always fun to see what people do with it! Do you have actual play reports available?
Wooo, the author! We’re loving this scenario, thanks for making it. We’ve played 2 sessions so far, the 3rd will be on Friday. I have posted one “favourite moment” in the AP section:
https://plus.google.com/101166333067128993535/posts/bdsS957Xtpw
One of my players has written up complete AP reports, they’re a bit wordy so I haven’t posted them. I could just throw them up in the AP section of DW Tavern…
Found the bit about the Paladin and the Cleric. so cool
That’s really neat! I’ve seen several variations on the labyrinth move at this point. I love how people are adapting it to make it fit their campaign.