Here’s an unfinished move I found in my notebook yesterday. Kind of interesting, very weird format.
When you foretell someone’s fate with tarot cards, knuckle bones or other tricks of the trade, roll the dice and let them fall as they may. Looking at each dice individually, starting with the on nearest to you,(reading the results from the table below) and foretell their fate.
Dice 1: The Fortune
1: Death (of you or another)
2: Betrayal and Treachery
3: Suffering and Loss
4: Good Fortune
5: Vast Riches
6: Undying Love
Dice 2: Causes and Signs
1. The death of a loved one
2. A friend’s broken promise
3.A dark spirit’s passage
4.A companion’s actions
5.By the command of a king
6.Through divine intervention
Once a fortune is foretold, it becomes a prophesy and is fated to happen, but rarely in the way or the time that you expect. Write down the details of your prophesy to be looked at later.
Example Reading:
Dice 1-Rolled a 6, Dice 2- Rolled a 1
“Your future holds many potential paths, but today I tell you a bittersweet truth. Flips over two tarot card The reaper…and the fool. On the day that death comes for your spirit brother, the fool will come for you. But what is it that the fool wants from you? Flips over a third tarot card The queen. The fool and the queen. On the day that death comes for your spirit brother, the fool will come to lead your heart away, ensnared by a new found love.’
Example Prophecies:
Dice 1-Rolled a 6, Dice 2- Rolled a 1
‘On the day that death comes for your spirit brother, the fool will lead your heart away, ensnared in a new found love.’
Dice 1- Rolled a 5, Dice 2-Rolled a 2
“A vow made in steel will be broken by one who you call a friend, yet vast riches wait for you just beyond the horizon.’
You get the idea.
Might be cool to use the 6-/7-9/10+ scale too somehow, and then let the player decide which chart to choose for each roll (because fortune tellers can interpret results how they wish)
I like it.
This could make for some great fiction in 1-2 player games