Has anyone used something like this in their games? Not strictly DW.
These are proto-types and took less than 5min. I like being able to portray what I see in my head to those at the table quickly. I also find 3d props to work very well. This, I think, can show important features of a room or scene. Maybe whiped up during a snack break, or prepared for fronts already discussed
That’s a really cool idea; you could maybe even sketch a bunch of rough, generic rooms and have a folder full of them for whatever situation pops up. Although, since the entire table probably can’t see it in detail at once, I’m not sure I’d find it as useful as a flat map.
Additional idea, though: since the bottom has two overlapping layers, it’d be a neat way to model a hidden trapdoor or whatnot; just switch which flap is on top if they discover something. I feel there is more to be done with that idea, but it would be more prop work than I’d really be into.
Yes, a bit more prep. My hope is to have a bunch of pre-cut and ready to sketch paper. I’ll see how it turns out at my next game.
No, but I am reminded of a group in Melbourne that just started a live action heist game that was crowd funded (if you’re ever in Oz) – https://www.smalltimecriminals.com/the-game/
On the papercraft – I did create a foldout character sheet for Starblazer Adventures – http://curufea.com/doku.php?id=roleplaying:starblazer:jon_hector#character_sheet
My favourite origami cube is the Fujimoto – and fairly easy to do: http://www.origami-instructions.com/origami-fujimoto-cube.html
Oh man, someone posted about these things recently. Called them “doll houses” I think. I feel like Emily Care Boss was involved…
This is such a great idea!
Aaron–I also remember seeing something like this, too, but just on the internet. Though I did talk about “doll housing” once upon a time, that was just talking about things that happen in play. Wish I could remember the other context!
This is super clever and awesome
I think this made the rounds about a year and a half ago. I wanna say maybe Meguey Baker or Filamena Young posted it with a little nanogame to go along with it, or else it was part of Paul Beakley’s tiny dragon wave.
If anyone can direct me to those conversations that would be appreciated. May have some useful information
There was a conversation about paper-folding dungeons a while back. I have some pretty complex models with multiple rooms and towers and stuff, but haven’t done much with them.
Found one of my posts:
Inspired by Liz C. and Ray Otus, here’s the template for an asymmetric dungeon with a tower on one side. Up-folds on the dotted lines, down-folds on the dashed lines, and cut the unbroken lines. (The central part threads through the tower).
https://corvidsun.files.wordpress.com/2015/09/tower.pdf
I found it! It was from Elizabeth Chaipraditkul’s blog, and I’ve reshared it here in the community.
You could make these a bit more resilient (and make sturdy large rooms) by cutting the corners out of cardboard boxes with a box cutter. A quick application of spray paint on the outside could mask any branding and make them stone or brick or wood.
I like the cereal box idea. Definitely would be needed prepared before hand though with that.
Love the tower foldable! Can’t wait to try it
This is awesome thanks for sharing