I wanted to expand a bit on the Undertake a Perilous Journey move. Here goes. Feedback welcome!
I struggled a bit with the Scout negative effets. Seems to me that everything would be covered by GM moves but you’re welcome to prove me wrong.
https://docs.google.com/document/d/1DwL71byncZOlUdLSjWdqUwfGOTzRh3eJLVHOAVNufZc/edit?usp=sharing
Looks like you discovered the Perilous Wilds in Andrea’s post, yeah? The exploration moves in there are, IMO, really solid.
They do have a tendency to turn a perilous journey into more of a hex crawl, but you could (I believe) zoom out to make each roll represent more of a point-crawl (from landmark to landmark, rather than resolving each day’s travel).
Anyhow, they’re worth a look.