Big fan of Dungeon World (but haven’t played yet)

Big fan of Dungeon World (but haven’t played yet)

Big fan of Dungeon World (but haven’t played yet)

But also big fan of Fate Core.

I really dig Fudge Dices.

So I tried what it would look like probability wise if playing dungeon world using 4dF instead.

Here what I have.

P.S. I really suck at math, so it’s probably that some stats are wrong. Tell me if it’s the case.

Now… which would be more viable in your opinion?

The 0- failure, 1-2 success, but 3+ success seems closest to the probabilities of 2d6 but the +0 line is a bit off.

The 0 line for 0-1 sucess, but is very close to 2d6 but extremities of the bell curve is very divergent.

Waddya think?

https://docs.google.com/spreadsheets/d/1UEBXAN_mNAUYnJz7-4o8zWIKCVjuf_YJNDh4LZ2TVr0/edit?usp=sharing

8 thoughts on “Big fan of Dungeon World (but haven’t played yet)”

  1. The spreadsheet indicates that, in the 4dF version, ability modifiers matter a lot more than they do in 2d6. And, unfortunately, in 2d6, ability modifiers probably already matter too much.

  2. I think you are missing the point of Dungeon World. It’s story and narrative driven and the mechanics are there just enough to push the story along in dangerous and exciting ways as a result of failed rolls.

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