Today, I was wondering how a GM would run a tense chase using #DungeonWorld?

Today, I was wondering how a GM would run a tense chase using #DungeonWorld?

Today, I was wondering how a GM would run a tense chase using #DungeonWorld?

I know that it would flow from the fiction, but I was wondering how people would use moves to break up and focus the action?

Thanks!

10 thoughts on “Today, I was wondering how a GM would run a tense chase using #DungeonWorld?”

  1. I’d use a blades in the dark style push pull clock.successes advance the players and add things they want, failures advance the npcs and add new complications. 7-9 doesn’t change the positions but complicate the scene.

  2. Here’s my go-to custom move for resolving a chase:

    When you chase your quarry through the streets, roll DEX.  On a 10+, you catch them out in the open and vulnerable.  On a 7-9, they choose 1:

     – They wheel suddenly and attack

     – They’ve gone to ground; you know where they are but it’ll be a pain to get at them

     – You’ve almost got them, but there’s one last obstacle you need to bypass!

    This doesn’t necessarily generate a long, drawn out chase scene, but I 1) generally dislike those and 2) this resolves the situation naturally, according to principles.  I.e. you’re not setting up a mini game to resolve a “big chase,” you’re playing to see what happens.  

    Maybe they just get clean away, maybe you tackle them before they get very far, maybe you 7-9 it and there’s an obstacle and you 7-9 that and they’ve pulled away from you so your run after them again and suddenly it has become a big old chase scene.

  3. Jeremy Strandberg copied that to my file of awesome custom moves.

    One thing, though, I really like the idea of rolling chase mechanics on either Dex or Int – because “ah he’s going down Effington Street, which means he will be in the crowded market. I’ll head this way and head him off.”

    Plus, Defy Danger already seems to give high Dex a lot of love. More Int/Wis usage is usually good.

  4. Aaron Griffin oh, sure. You can easily mod that to account for other approaches. You could even use the Defy Danger approach, with a “say how you follow them and roll. If you do it by… Xing, roll Y.” 

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