Hey! I’m looking to make an ‘invention’ move, similar to the Wizard Ritual move. Here’s a rough first idea I have. Any advice?
Tinker
When you go to build something never seen before, tell the GM what you are trying to invent and what it does. The GM will give you one or more of the following conditions and costs:
*It requires considerable study
*You need someone else’s expertise to see it to completion
*The components are rare and hard to come by
*The components are expensive
*It will take a very long time.
*It will require continuous experimentation.
I host a Campaign on Roll20 Called “Ghoul World” It is a Dungeon World Fueled Horror Rpg; of a Post Apocalyse set in the 21st century; except advanced machinery is not invited yet like machine guns and Planes; but we do possess Steam Punk vehicles and Some Basic Older Model Guns. As for the Invent thing; I use the Official dungeon World format for my Sheet. You can tweak out some minor things and easily adapt it to your games.
https://www.dropbox.com/s/a2sr3samh35bgka/Ghoul%20World-%20Waste%20Engineer.pdf?dl=0
It will bring you to the class I created.
Harrison s Short answer is that it works. Definitely a move for large, long-term projects as most of those choices make it impossible to do anything immediately. If that’s what you want, then it looks good!
I think it looks fine. It’s obviously inspired by the Wizard’s Ritual move, which is not a bad thing by any means, as you mentioned it being similar. The time required is not an issue for me, as the trigger is “when you build something never seen before”.
Yeah, apocalypse world already has this. The wizards ritual is based on an invention rule from AW.
I appropriated the workshop move from AW way back when for my Artificer class. It works great! Full of story hooks😊
You could add entries for the GM to place restrictions or side effects for the invention.
I second Nathan Roberts Artificer Class. It does all this very well
Thanks everyone! I’ll have to look at RidersOfRohan’s document when dropbox starts working for me, and I’m about to google the invention move from AW as well as Nathan Roberts’s Artificer Class. I guess I don’t need to reinvent the wheel! I’ll let you know if I need any more help, thanks 😀
Choose which of the following your workspace includes. Choose 3: a garage, a darkroom,
a controlled growing environment, skilled labor (Carna, uy, Pamming, eg), a junkyard
of raw materials, a truck or van, weird-ass electronica, machining tools, transmitters &
receivers, a proving range, a relic of the golden age past, booby traps.
When you go into your workspace and dedicate yourself to making a thing, or to getting
to the bottom of some shit, decide what and tell the MC. e MC will tell you “sure, no
problem, but…” and then 1 to 4 of the following:
• it’s going to take hours/days/weeks/months of work;
• �rst you’ll have to get/build/�x/�gure out ——;
• you’re going to need —— to help you with it;
• it’s going to cost you a fuckton of jingle;
• the best you’ll be able to do is a crap version, weak and unreliable;
• it’s going to mean exposing yourself (plus colleagues) to serious danger;
• you’re going to have to add —— to your workplace �rst;
• it’s going to take several/dozens/hundreds of tries;
• you’re going to have to take —— apart to do it.
e MC might connect them all with “and,” or might throw in a merciful “or.”
Once you’ve accomplished the necessaries, you can go ahead and accomplish the thing
itself. e MC will stat it up, or spill, or whatever it calls for.
Some issues, but you get it