When you take a few minutes to test uncertain ice, Roll + WIS. On a hit the GM will tell you whether it can be crossed safely, and if not, what the threat is. On a 7-9 choose one :
* It takes significantly longer to test than you expected.
* You misjudge the ice. If you act on your poor evaluation and it places the party and/or yourself in danger, take XP.
On a miss the GM will make a Hard Move. You won’t like it.
When you cross untested ice, Roll + DEX. On a 10+, you cross safely. On a 7-9, you cross, but the GM will choose one :
* The ice cracks and groans under you. Any other attempts to cross are made at -1 (ongoing, cumulative)
* A weak patch threatens to open beneath you – ditch 2 weight or risk breaking through.
* There’s something unexpected and dangerous on the far shore.
On a miss the GM will make a Hard Move. You won’t like it.
First move: on a hit the GM tells you whether it can be crossed safely; but on a 7-9 you can choose to misjudge the ice. Does that mean the GM is lying to you? I don’t see how those work well together. That option for 7-9 feels more like a 6- result, especially with the marking of XP.
I like the second one a lot. Nice hard choices on a 7-9.
Wouldn’t this be just Discern Realities and take a +1 forward on success to Defy Danger?
Easily could be. Occasionally using a custom move instead of the standard fits with keeping character lives interesting, since it fairly avoids player expectations…. I think.
Noah, lying wasn’t the intent. The character using information contrary to what the player knows was. I’ll mull on it – if the move needs explaining outside it’s own text, it’s not ready yet.
How about :
When you take a few minutes to test uncertain ice, Roll + WIS.
On a 10+ the GM will tell you whether it can be crossed safely, and if not, what the threat is. Take + 1 forward when acting on this information.
On a 7-9 choose one :
* The ice appears too thin to cross.
* The ice is thick enough to cross, but an unexpected danger lurks nearby.
On a miss the GM will make a Hard Move. You won’t like it.