Has anyone ever explored the idea of “scalable” monsters?
Has anyone ever explored the idea of “scalable” monsters?
Has anyone ever explored the idea of “scalable” monsters?
Has anyone ever explored the idea of “scalable” monsters?
Has anyone ever explored the idea of “scalable” monsters?
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I’m starting to think about it more, as I consider the possibilities of a “Freebooters Complete” or 2nd edition that folds in Funnel World and a bunch of other stuff. Changing the monster checklist mostly around size to look something like:
Horde: 4 base HP, 1d6 damage
Group: 8 base HP, 1d8 damage
Solitary: 12 base HP, 1d10 damage
Tiny: -1 damage die size, 25% base HP
Small: -1 damage, 50% base HP
Large: +1 damage, 150% base HP
Huge: +1 damage die size, +2 damage, 200% base HP
And then using the rest of the checklist as-is.
I’d love to hear other ideas!
I’m also looking to scale the challenge. For instance, I want to be able to say, “This story needs a ___ and know that its eventual presence can represent an EASY/BALANCED/DIFFICULT encounter for the players.” This stems from my work on the Manual of Monsters by the way.
Someone over at the DW Tavern pointed out this article. http://blog.trilemma.com/2014/10/non-mechanical-difficulty-levels-for.html?m=1
How about additional tags as it scales; additional moves as it scales; additional instincts (?) as it scales.
Super simple example; but there’s got to be a way to mechanize it along several multiple axes.
Vampire Fledgling: Solitary, Devious
etc etc 8 HP, 1 armor
Special Qualities: Changing Form
Text description text etc
Instinct: To feed indiscriminately
Move: Feed on their blood
Vampire Master: Group, Intelligent, Stealthy
etc etc 10 HP 2 armor
Special Qualities: Changing Form, Ancient Mind
Text description text etc
Instinct: To manipulate
Moves: Feed on their blood
Charm Someone
Vampire Lord: Solitary, Intelligent, Organized
etc etc 12 HP Armor 3
Special Qualities: Changing Form, Ancient Mind, Set a nefarious trap
Text description text etc
Instinct: To dominate and control
Moves: Feed on their blood
Retreat to Plan Again
Send Thralls to do its bidding
Or something along those lines. Haven’t read the article linked above yet.
Having read the article, it would be cool if you took a monster template, and indicated it’s “Leaning”. As the monster gets more challenging, it leans towards more “Cohesion” (Goblins for instance, going from factional to militaristic; or giant beetles going from Unorganized to Gestalts). Or the monster template leans towards “Numbers”.
It would be really cool to loop/hack these decisions into the “Making Monsters” section already in the DW main book.
Or if somehow it could be integrated into the Perilous Journey’s random monster generator – that would be great too.
Good stuff, Chris!