Version 1 of Ben Wray’s hexcrawl. The setting is post-apocalyptic trans-dimensional, so steadings have American names, and cursed places are the result of portal pollution. This is going to be complicated, the PCs are probably going to ignore most of it, but it’s super exciting.
Version 1 of Ben Wray’s hexcrawl.
Version 1 of Ben Wray’s hexcrawl.
Let us know how it goes!
Robert Doe, here’s how it went! http://boredandsorcery.blogspot.com/2016/01/mapping-to-see-what-happens.html
Nice! Looks like it was a good time.
I always thought using rifts would be cool in an adventure. I always loved the idea of Elder Scrolls: Oblivion as a plot line or even as a large adventure front.
Great work, and thank-you for sharing!