I got to run Freebooters for the first time last night, and posted an actual play of the session on RPGNet. Thanks to Amber LeClaire , Jeremy Kush , and Tabitha Kush for playing!
I got to run Freebooters for the first time last night, and posted an actual play of the session on RPGNet. Thanks…
I got to run Freebooters for the first time last night, and posted an actual play of the session on RPGNet. Thanks…
This is so great! How much prep work did you do on the dungeon, John? It seems fairly detailed and coherent.
Jason Lutes I spent about an hour (one lunch at work) rolling up the basics using the Plumbing the Depths tables and writing it up. I got medium size, builder = cult, function = tomb (I think I actually rolled this even though I was going to change it to tomb anyway), and 11 common and 11 unique areas. I got 3 themes = Noble Sacrifice, Invasion/Infestation, and Unspeakable Horror. The themes and the foundation gave me the idea for what the dungeon was (the tomb/cult HQ). I made a list of unique areas based on the themes (Crypt, chapel, sacrifice room, embalming chamber, treasury, library, orrery room, horrible undead body sculpture room, etc.) Rather than create the dungeon on the fly, I just printed out a map I had saved (Dyson Logos’ Flears Temple here: https://rpgcharacters.wordpress.com/2013/04/02/tuesday-map-flears-temple/ ) and assigned the unique areas to a handful of rooms. I rolled the discoveries and dangers, stuck a few of them on the map (statue, traps, magic weapon, monsters), then decided to go with a generally undead theme for the monsters. I got “high priest” as a danger and decided to make that a Lich. I skimmed the DW monsters and made a list of ones I liked from least to most dangerous so I could pull them out at appropriate times as the party moved deeper into the dungeon. I assigned some specific monsters from m y list to some of the dangers I rolled up (i.e., “creature eating/resting = ghoul, “creature making plans” = Lich, “creature on the move” = Iron Golems patrolling, etc.) That was pretty much it. I left some rooms blank on the map and improvised them on the fly.
Awesome. Thanks for the breakdown of your process. I didn’t have a specific idea about how people would use the tools in TPW, but it sounds like you’re using them pretty much how I imagined.