Following on from my question yesterday, for the first time I offer the world a poll!
Question – “How much have you used the Steading rules from the DW book?”
Following on from my question yesterday, for the first time I offer the world a poll!
Following on from my question yesterday, for the first time I offer the world a poll!
Question – “How much have you used the Steading rules from the DW book?”
Comments are closed.
I don’t know why would someone use them unless there’s a massive amount of villages or cities in your world. It’s good for young DMs or similar, but they fall short when you want depth.
I love how steading rules offer me a simple way to uniform resources and bookkeping. If there weren’t such rules, I’d have had to invent my own tag and progress system
Can’t really find a need for the Steading rules. I have a community in mind, or I come up with one on the spot. Resources and equipment, similar. Just whatever makes the story interesting.
“Other”
I’ve used them a little during some initial world gen after the first session, but the game I’m currently running is limited to short sessions, and there’s rarely been a chance to apply them.
I like these kinds of rules because me (the GM) and all of my players take part in the world building. Having the steading rules/tags written down just kind of adds a little consistency to our campaign. Understand how a group could get by without them, but I enjoy using them.
I started playing *World games with Dungeon World and I’ve read a few others and now I’m digging in deep with the original Apocalypse World. I am really liking certain things from all of the games, but my players are traditional D&Ders and prefer the more battle oriented games which Dungeon World caters to best. I am planning to steal a few things from AW and the family sheets from Legacy: Life Among the Ruins.
That said, I think AW handles steadings a bit better than DW, but DW steadings are better for a first game thing because there’s a bunch of stuff to ask the players which gives a better view of the place with very little effort on anyone’s part. As for prep work and making new places, I like to pick three things from the DW steadings rules; How big is the place, what is this place known for, and what is this place lacking? These tend to give you the info you need the most to create fronts.