My group mostly plays Gumshoe titles these days, but Perilous Wilds and, more importantly, Freebooters on the Frontier have reinvigorated our love of Dungeon World. The lethal feel, random generation and general atmosphere of desperate, grubby hands scrabbling for coin against impossible odds is tremendously fun.
Like many other fools, I only received the physical copy of Servants of the Cinder Queen, not Funnel World, so this time around I’m eagerly awaiting all printed materials. That said, will Jason Lutes be immediately getting to work on Perilous Voyages and Adventurers on the Archipelago? Because I would back the hell out of that.
Wow, that makes me so happy! Thanks, Benjamin Brown.
I’ve been toying with a few different ideas for what may lie ahead. There was a point in the midst of writing TPW when I realized the lack of support for nautical adventuring was glaring, but I pulled back on it because it felt like too much to take on at the time.
The thing I’m leaning toward right now is a self-contained *World RPG, but I’ll have to see how it develops in testing before I commit to it.
Working on these books has been so much fun that part of me does want to keep doing supplements along these lines. Especially with Perilous Deeps coming together the way it is.
In any case, I’m glad you’re having fun, and I hope you’ll enjoy the final fruits of our labors!
I’d be very interested in a self-contained *World game by you. Also, one day (once you’ve produced your sea-faring equivalent to Perilous Wilds) a Definitive Edition featuring Funnel World and all the rest in a more durable (maybe hardback?) binding would be very desirable.